Tuesday, March 8, 2011

Nintendo 3Ds

The Nintendo 3DS has been confirmed and will have a March 27, 2011 release in North America. The price is $250. Although the name and look of the device are similar to that of the DS series, Nintendo considers it to be the successor to the DS and a brand new console. It contains three cameras, two on the outside (for 3D photographs) and one internal one above the top screen. The bottom screen is a touch screen comparable to the DS bottom screens, and the top screen is Wide Screen and an autostereoscopic 3D LCD. Autostereoscopy is a process that sends different images to the left and right eyes to enable the viewer to view the screen in 3D "without the need for special glasses." The 3DS is said to enhance Nintendo's online experience.

Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics that do not require any special glasses or additional accessories. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware that has to be seen to be believed.

Hardware Features

3D Screen
Like previous handhelds released by Nintendo, the Nintendo 3DS incorporates both an upper and lower LCD display in a clamshell layout. The lower screen features familiar Nintendo touchscreen technology, is 3.02" (2.42" wide x 1.81" high) with 320 x 240 pixel resolution and is capable of displaying 16.77 million colors, but the groundbreaking upper 3D screen of the Nintendo 3DS system is where Nintendo opens up a whole new world of eye-popping gameplay possibilities. This 3.53" display (3.02" wide x 1.81" high) is capable of displaying approximately the same 16.77 million colors, but with 800 x 240 pixel resolution. 400 pixels are allocated to each eye to enable 3D viewing. This stereoscopic 3D display gives objects within the gameworld a feeling of space and depth that extends far into the back of the screen. This amazing depth of field effect vastly increases the ability to see the position of characters and obstacles in compatible game, making many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider along the right side of the top display allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect can also be turned down completely if the player so chooses. All Nintendo 3DS games and applications can be played in 2D, and look better when played on the Nintendo 3DS than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with the Nintendo 3DS' Motion Sensor and Gyro Sensor combination. Together these precision built-in features allow for new and unique gameplay mechanics as the 3DS reacts to real-time motion and tilt. Whether players are twisting their systems side to side, or moving it up and down, their motion-compatible Nintendo 3DS games respond instantly.
Circle Pad Analog Control
With the Circle Pad, located above the + Control Pad, Nintendo 3DS offers full analog control in 3D game worlds. Combined with the touch screen, traditional buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the potential is extraordinary.
3D Camera Functionality
Along with a digital camera facing inwards towards the player, the Nintendo 3DS system features two outer cameras positioned along its upper edge when device is open. These two cameras see the world in 3D, much like the human eye, allowing for the creation of 3D photos - and a similar 3D effect to that seen in Nintendo 3DS games. All cameras feature 640 x 480 resolutions with single focus lenses that use the CMOS capture element and an active pixel count is approximately 300,000 pixels.
Adjustable Stylus
The adjustable Nintendo 3DS Stylus takes the idea of touch control to a new and even more user-friendly level. Once removed from the holder, the stylus length can be adjusted to your liking with a simple push or pull. Now anyone can achieve the optimum level of comfort while playing games that use the stylus.
Cradle Charging
Dock your Nintendo 3DS system whenever you are not using it in the included Charging Cradle to keep it powered. You can then leave the system on in Sleep Mode while charging, so that it can communicate via the SpotPass feature at any time of day or night.

Other Key Features

StreetPass
Social and wired like no Nintendo system before it, Nintendo 3DS brings fellow players together in exciting new ways with StreetPass communication. Set your Nintendo 3DS to Sleep Mode and carry it with you wherever you go to exchange game data like Mii characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange and you can exchange data for multiple games at once, making virtual connections with real world people you encounter in your daily life.
SpotPass
Nintendo 3DS includes SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
2 GB SD Memory Card Included
Every Nintendo 3DS system comes packed with a 2 GB SD memory card. You can use this SD memory card to store your 3D photos, and sound recordings created on the Nintendo 3DS system, and music** from your PC. You can also use it to store games downloaded from the Nintendo eShop. The Nintendo 3DS system has SDHC card compatibility to increase your storage space even further.
Backwards Compatibility
Almost all existing Nintendo DS and Nintendo DSi games can be played on a Nintendo 3DS system in 2D. With backwards compatibility, your existing portable games look and play just as well.***
Wireless Communications
Nintendo 3DS utilizes a frequency of 2.4 GHz, enabling local wireless communication among multiple Nintendo 3DS systems for game play and StreetPass, as well as access to the Internet through wireless LAN access points (supports IEEE802.11 b/g with the WPA/WPA2 security feature). Recommended distance of wireless communication is within 98.4 feet. This can be shorter depending on the environmental situation.


Wednesday, March 2, 2011

Nintendo Releases Nintendo 3DS - 3D Experience Without 3D Glasses

Every generation now seems like they are exceeding the standards and going that extra mile to make everything so much greater than the last idea. Well, if you want to talk about revolutionary then Nintendo's brand new invention of the 3DS. This handheld device takes gaming to a new level, you may raise and lower the amount of 3D you wish all the way down to 2D. The simple switch on the right side of the handheld device allows you select your game play dimension of choice. Here are some other great features the Nintendo 3DS has to offer.
1. At E3 the Nintendo representative released the new handheld features. One of those interesting features besides the switch which allows 3D game play is the slide that comes from the bottom left corner of the DS. What I does is allows you to control the angle of the camera, that correlates with what's going on at the same time on the screen.
2. You're probably all wondering what some system like this will cost, but sadly it has not yet been released. Not only that but one of the other key facts that we don't have happens to be the release date as well as the price. If you keep on top of it and follow it you will find that the cost and release date will be disclosed soon.
If you're looking forward to the new handheld system then soon enough we'll have a portable 3D gaming system for our use.

Nintendo DS Educational Games - Not Just For Kids These Days

Like any other video game system on the market, Nintendo wants a fresh variety of games the whole family can enjoy and educational games are helping this effort greatly. When my niece got herself an educational video game with her parents, I originally thought nothing of it. Gradually however, I noticed that she and her parents were playing the game together as well. It turns out that now many educational games on the market are also used to help educate people of older ages as well as compared to older games on older consoles.
While a good percentage of the game she plays is meant for kids her age, there are also games meant for the adults as well. The kids will get simpler spelling and vocabulary games aimed at helping with their basic reading and writing skills. Adults on the other hand will have much more complex vocabulary that is used in more complex conversations aimed at improving their skills.
The same can be seen in the more logic games such as the puzzle and math games. For the children, the games are made to improve basic math skills such as addition, subtraction, multiplication, and division where the adults will have more complex formulas and problems to solve using multiple formulas and more complex algebra. The logic games are great simply because they help kids in solving problems while helping adults not only solve problems but keep the mind sharp.
It's good to see that educational games are beginning to target not only younger audiences, but older groups too. It's a fun way to get everyone in the house learning and not just watching television.
Nintendo DS educational games are helping lead the way for games of future consoles to help people of all ages learn.
AloneAlone

Friday, February 18, 2011

Street Fighter II

Street Fighter II


Street Fighter II

Street Fighter II
From STREET FIGHTER 2 VIDEO GAME (SUPER NINTENDO 16-BIT VIDEO GAME VERSION)

Price: $116.99


Availability: Usually ships in 2-3 business days
Ships from and sold by lakeplacegames

82 new or used available from $4.58
Average customer review:

Product Description

GREAT ITEM. FOR SUPER NINTENDO. WORKS GREAT. LOTS OF SUPER FUN. GREAT FOR COLLECTORS.The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has their own reasons for wanting to win against the others. Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depending on the characters orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex. Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.

Customer Reviews

Old Memories5
I play this game against my husband for fun when we are at home. it is a bonding and childish experience.
It's the coolest game ever!4
Its the best game I ever owned! It has cool music you won't stop and there is a easy to hard level and there is a total of 8 Fighter'S to pick from ryu,ken,chun Li, and more it has nice music that makes you want to fight more!You gotta own this game!
Good game, but not the best Street Fighter4
I've always liked the Street Fighter games a lot. A few years ago, one of my friends gave me Street Fighter II for the Super Nintendo, and it's good in most ways. The graphics and backgrounds were good for the time, the control is responsive, and it has cool sounds, sound effects, and music. The fighting in the game with the regular moves such as the punches and kicks, and the special moves such as the fireballs, Blanka's electricity, the fast kicks, etc. make this game a lot of fun. But it's not the best Street Fighter game ever made. In fact, it's not even the best of the Street Fighter II games. My only complaint is that it's a real slow fighting game. If you like fighting games, I would recommend getting Street Fighter II, but I would recommend one of the faster Street Fighter games such as Street Fighter II Turbo, which is the same as this game, but A LOT faster.


Nintendos` 3Ds New Game Releases

A sampling of other Nintendo 3DS games already in planning includes  SUPER STREET FIGHTER IV 3D Edition (name not final) from Capcom; Madden NFL and FIFA Soccer games from Electronic Arts; CODENAME: Chocobo Racing® 3D and a FINAL FANTASY ® franchise game and from Square Enix; a NINJA GAIDEN® (name not final) game from Tecmo Koei Games; Saint's Row: Drive By from THQ; Assassin's Creed™Lost Legacy, Tom Clancy's Ghost Recon™ and Tom Clancy's Splinter Cell Chaos Theory™ from Ubisoft; and a Batman game from Warner Bros. Additional games are in development by Atlus, AQ Interactive, Disney Interactive Studios, Harmonix, Hudson Soft, Majesco, Marvelous Entertainment, Rocket, SEGA, Takara Tommy and Take-Two Interactive.
Nintendo also announced a substantial slate of games on the way for its Wii console and Nintendo DS family of systems, with a list of characters and franchises that appeal to all types of gamers.
"If the video game industry had an All-Star team, Nintendo's games would fill the starting lineup," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The combination of advanced interface and engaging game play broadens our appeal to all audiences. This is evidenced perfectly at the E3 Expo this year by the incredible new experience and controls that Wii MotionPlus brings to The Legend of Zelda: Skyward Sword."
Wii:
  • The Legend of Zelda™: Skyward Sword: The game marks a turning point for the franchise, as the introduction of full motion controls enabled by the Wii MotionPlus™ accessory synchronizes player movements with Link's actions while offering the most intuitive play control of any Legend of Zelda game to date. The game is scheduled to launch in 2011.
  • Donkey Kong Country™ Returns: The classic franchise makes a return with new levels and updated graphics, but with the same sense of fun and excitement of the original. For the first time in the series, two people can play through the entire game cooperatively. The game is scheduled to launch this holiday season.
  • Kirby's Epic Yarn™: Kirby's entire immersive world is created from different fabrics and textiles. Kirby himself is made from yarn, which gives him the versatility to take the shape of a car, submarine, parachute or UFO. The game is scheduled to launch this fall.
  • Wii Party™: A party game that brings the fun off the screen and into the living room. Players must perform tasks in the real world to achieve success in the game. The game is scheduled to launch this fall.
  • Mario™ Sports Mix: A collection of four amazing sports - Mario style. Players can compete with their favorite Mushroom Kingdom characters in basketball, volleyball, hockey and dodgeball. The game is scheduled to launch in 2011.
  • PokéPark™ Wii: Pikachu's Adventure: The first Pokémon adventure game on the Wii console puts Pikachu™ at the center of a fun, expansive area filled with adventure, Attractions and Pokémon. Players take on the role of Pikachu and interact with Pokémon and compete in Skill Games and Attractions, such as races, battles and other challenges, to save the PokéPark from disaster. The game is scheduled to launch this holiday season.
  • Samurai Warriors™ 3: Players can choose from more than 35 playable samurai characters, many based on actual figures from Japanese history. Each samurai has different skills and weapons, and each one offers a different perspective on the overall story of the unification of Japan. The game is scheduled to launch on Sept. 27.
  • GoldenEye 007™ from Activision: The original revolutionized first-person shooters, and this Wii-exclusive sequel features four-player split-screen competition or up to eight players competing online. It's the signature GoldenEye experience for a new era, and is scheduled to launch this fall.
  • Disney Epic Mickey from Disney Interactive Studios: In this Wii exclusive, players take Mickey Mouse on an epic journey of creativity and discovery. In Wasteland, an alternate world with lands inspired by Disney's animated films and theme parks, players use paint and paint thinner to change the world and affect the outcome of the game. The game is scheduled to launch this holiday season.
  • NBA JAM from Electronic Arts: In this revival of the classic franchise with vintage game play, the Wii-exclusive sequel includes new features that bring outrageous moves and over-the-top hoops action to new levels. The game is scheduled to launch this October.
  • Just Dance 2® from Ubisoft: The second installment of the popular franchise features hot dance moves choreographed by experts in every style of music. Up to eight players can compete or, for the first time, two players can dance side by side as a duo. It's a nonstop dance party only available on Wii this fall.
  • Sonic Colors™ from SEGA: In Sonic's latest adventures, he blasts through obstacles like never before as he uses colored power-ups to boost his abilities and speed through stages. The game is scheduled to launch this holiday season.
  • New Carnival Games® from 2K Play: This sequel to the multimillion-selling original features more than 30 new games and 300 new prizes, plus multiplayer action for every game. Only available on Wii this September.
Nintendo DS Family:
  • Pokémon Ranger™: Guardian Signs: The third installment in the action-packed Pokémon Ranger series lets players take on the role of a Pokémon Ranger tasked with protecting Pokémon, people and nature. With new Ranger Signs to call powerful Pokémon, including Legendary Pokémon, and the addition of multiplayer missions, players investigate the nefarious actions of the Pokémon Pinchers, who have been disrupting the peace by chasing and catching Pokémon. The game is scheduled to launch this fall.
  • Golden Sun™: Dark Dawn: A classic role-playing game branches out with a new look, countless adventures and heroic battles. The game picks up 30 years after the first two games in the series left off with amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens. The game is scheduled to launch this holiday season.
  • Dragon Quest® IX: Sentinels of the Starry Skies™: For the first time, this storied franchise is appearing exclusively on the Nintendo DS family of systems. Character customization, cooperative multiplayer adventuring and an epic story make for a one-of-a-kind experience. The game is scheduled to launch on July 11.
  • Professor Layton and the Unwound Future™: This third installment in the series includes more than 165 puzzles and even more animated sequences and voice acting than the previous game. The game is scheduled to launch on Sept. 20.
  • Mario vs. Donkey Kong™: Miniland Mayhem: Players use the stylus to draw red girders and control items like ladders, pipes, springs and conveyor belts. The goal is to bring the Mini Toys to the door. Using an intuitive tool kit, players can create new level maps and share them with the public. The game is scheduled to launch this holiday season.
  • Super Scribblenauts™ from Warner Bros. Interactive Entertainment: The sequel to the smash-hit original includes 120 new levels, the ability to use more than 10,000 adjectives, a hint system and a level editor for players to create their own levels and objectives. The game is scheduled to launch in Q4.
  • Ghost Trick™: Phantom Detective from Capcom: Players are transported into the spirit world of a murder victim who has lost his memory and returned as a ghost. Players must possess and manipulate objects to solve puzzles and the mystery. The game is scheduled to launch this fall.
  • Rock Band® 3 from MTV Games: The franchise makes its first appearance on Nintendo DS with a stylish interface that puts players into the Rock Band universe like never before. Eight play modes challenge players in guitar, bass, drums, keyboards and vocals, and both co-op and competitive multiplayer options are available. The game is scheduled to launch this holiday season.
  • Okamiden™ from Capcom: Players use a brush to draw bridges into existence, traverse canyons and connect winding paths through space. This sequel to Okami follows the story of an adorable wolf pup that fights off a new threat that has drained vibrant colors from the world. The game is scheduled to launch in 2011.
  • FINAL FANTASY®: THE 4 HEROES OF LIGHT from Square Enix: This first original FINAL FANTASY game for the Nintendo DS family of systems uses charming storybook visuals and a fun, intuitive combat system. Players can customize their characters and up to four players can join forces for cooperative play. The game is scheduled to launch on Oct. 5.
  • Sonic Colors from SEGA: The portable version of the game doubles the excitement and action by using both screens as a giant, unified landscape. The game is scheduled to launch this holiday season.
For the duration of the E3 Expo, Nintendo will provide fans with exclusive videos and Nintendo content on the Nintendo E3 Network. People can visit http://e3.nintendo.com to watch developer interviews, get all the information about new games and see coverage coming directly from the show floor. The same exclusive content also will be streamed through the Nintendo Channel to Wii owners who have a broadband Internet connection.
Remember that Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about these and other features, visit http://wii.com or http://www.nintendodsi.com.

  • Dragon Quest VI, An Enhanced Version of a Classic RPG Makes its Debut in North America

    The DRAGON QUEST® VI: Realms of Revelation™ game makes its U.S. debut for the Nintendo DS™ family of systems, combining classic role-playing thrills with fresh character options, unique challenges and play-it-anywhere convenience.
    Read more...
    2011-02-15
  • Love is a Many Downloaded Thing

    Not even the Wii Shop Channel and Nintendo DSi Shop are immune to the spellbinding forces of Valentine's Day.
    Read more...
    2011-02-14

The Nintendo 3DS is Still Not 3D

Sometimes choosing between videogame systems is like choosing which lie you’d most like to be true. You can see it in the short chronology of videogame hardware released since the 1970s. Every successive generation has combined the promise of optimal pleasure with technological progress—the great and secret mystery of turning a small electrical current in a piece of silicon into a flickering mirage that responds to your touch. If everyday life is indifferent to our actions, videogame machines are the doting android nanny designed to reaffirm our instinct for magical thinking.
In those terms, waiting for the Nintendo 3DS to arrive is both exciting and hopeless. After learning to connect gestures with game actions on the Wii, Nintendo’s advance to three dimensions is apt. In a time when motion control is becoming a standard, visuals with added dimensional information appear to be the perfect next step. “This is going to be a big day for Nintendo, and we believe it’s going to be a big day for all of you.” Reggie Fils-Aime, Nintendo of America’s President and COO, said to the press as he prepared to announce the 3DS launch details. If only.
When it comes to gaming, this new 3D is a fundamentally confusing idea. As Fils-Aime mentioned, videogames have rendered graphics using polygons for 15 years. These three-dimensional computer worlds are projected onto flat surfaces where it’s easy enough for our brains to re-imagine them in proximate 3D.
Nintendo’s newest version of 3D isn’t any less 2D than what we’ve been doing for the last decade and a half. It does, however, have a better way to trick our brains into thinking that a flat screen is actually a window, something it accomplishes by rapidly alternating between two slightly offset images.
Nintendo can claim to be the first videogame company with hardware that produces this effect without glasses. In other words, they’re the first company to create a machine advanced enough to lie to you without the need of extra peripherals.
What I’ve discovered in my time playing 3DS demos so far is that the effect is impressive, fragile, and very quickly forgotten. I played every available demo after Fils-Aime’s presentation in New York and found the 3D effect inessential in every way.
The original DS had one of the least impressive launch lineups in videogame history, but even amidst this haphazard heap were hints at how the touchscreen could be a central idea in game design. Feel the Magic XY/XX was predictably shallow but it prefigured the touch-only greats like Nintendogs and Electroplankton. Ping Pals showed how much more efficient menu-hopping could be using a stylus. Even the wobbly touchscreen-steering wheel of Ridge Racer DS gave some sense of new ground being broken.
With the 3DS launch window games, there is almost nothing that proves the extra spatial information is more than an expensive luxury. Ideally, this added information would enhance ambient exploration in games like The Legend of Zelda: Ocarina of Time, but instead the 3D effect made the environments feel overly big and empty.
Kid Icarus: Uprising is purported to make even better use of the effect with its floating enemies and obstacles, but I found it was a superfluous affect easily forgotten amid the constant bulletstream. Nintendogs + Cats didn't seem to benefit from the 3D either, its furry pets directly facing the camera in a way that flattened the whole screen.
As I played each of these games—making a point of switching back and forth from 3D to standard view—I was reminded that both view options are already in 3D. The autosterescopic effect remains a trick played on a 2D surface, an enhancement of a mode of play that the industry—led by Nintendo—has been moving away from for the last several years. It’s in motion control that real three-dimensionality occurs, and on this point the 3DS is a perfect contradiction.
The system uses two cameras, a gyroscope, and accelerometers to support motion play, but the 3D technology in the screen is so fragile that small movements ruin the effect. The 3DS will include some augmented reality games in its operating system, and these make terrific use of the device’s motion sensors and its 3D camera capabilities.
Face Raiders takes a picture of a person’s face and uses it to populate enemies in a shooting game. The reticule stays centered onscreen and the player must physically turn around in order to to confront and destroy the surreal floating faces. Another shooting game has players using a card placed on a table as a reference point. The card turns into a target-filled pit, and moving the 3DS around like a viewfinder reveals previously hidden targets. Games like these are playful beginnings, awkward and charming points of departure for real three-dimensional interaction and hints at what the future of mobile gameplay might one day become.
Frank Lantz, creative director and co-founder of the design studio Area/Code, once described a future in which games had computers in them, rather than running inside computers themselves. The 3DS could hasten the arrival of that future. Ironically, it’s this exciting potential that is most hindered by the dazzle of the 3D screen effect. It’s a seductive flash of something new and seemingly miraculous, but so far it’s more of a lie than a promise kept.

Nintendo 3DS black Release date

Nintendo 3DS is actually a new method to appreciate the game with 3D impact. Nintendo 3DS is a new and very anticipated handheld video game console at present in development. The 3ds will likely be the latest iteration in Nintendo's incredibly preferred and commercially effective DS series of gaming consoles that include, the DS, DS lite along with the DSi.
The basic style of the 3DS may be the identical as that of the previous DS and DSi but it is has been revealed that it'll function 3D gaming.Technology known as autostereoscopy will trick the eyes into perceiving 3 dimensional space even though playing games. The technology will only be employed on the top screen of the 3DS. It was extended thought that the 3D would be a gimmicky feature at best, but the most recent hands on reports say that it's truly an extremely impressive expertise.
3D Screen
Like earlier handhelds released by Nintendo, the Nintendo 3DS incorporates both an upper and lower LCD display in a clamshell layout. The lower screen features familiar Nintendo touchscreen technology, is three.02" (2.42" wide x 1.81" high) with 320 x 240 pixel resolution and is capable of displaying 16.77 million colors, but the groundbreaking upper 3D screen of the Nintendo 3DS program is where Nintendo opens up a whole new world of eye-popping gameplay possibilities. This three.53" display (three.02" wide x 1.81" high) is capable of displaying approximately exactly the same 16.77 million colors, but with 800 x 240 pixel resolution. 400 pixels are allocated to each and every eye to allow 3D viewing. This stereoscopic 3D display gives objects inside the gameworld a feeling of space and depth that extends far into the back of the screen. This incredible depth of field impact vastly increases the potential to see the position of characters and obstacles in compatible game, generating many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider along the correct side of the top display lets you immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect also can be turned down entirely if the player so chooses. All Nintendo 3DS games and applications might be played in 2D, and appear superior when played on the Nintendo 3DS than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level using the Nintendo 3DS' Motion Sensor and Gyro Sensor mixture. Together these precision built-in capabilities let for new and exclusive gameplay mechanics as the 3DS reacts to real-time motion and tilt. Whether or not players are twisting their systems side to side, or moving it up and down, their motion-compatible Nintendo 3DS games respond instantly.
Circle Pad Analog Control
With the Circle Pad, situated above the + Control Pad, Nintendo 3DS presents full analog control in 3D game worlds. Combined using the touch screen, classic buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the possible is extraordinary.
3D Camera Functionality
Along with a digital camera facing inwards towards the player, the Nintendo 3DS program capabilities two outer cameras positioned along its upper edge when device is open. These two cameras see the planet in 3D, much like the human eye, permitting for the creation of 3D images - and also a similar 3D effect to that seen in Nintendo 3DS games. All cameras characteristic 640 x 480 resolutions with single concentrate lenses that use the CMOS capture element and an active pixel count is roughly 300,000 pixels.
Adjustable Stylus
The adjustable Nintendo 3DS Stylus takes the idea of touch control to a brand new and also extra user-friendly level. Once eliminated from the holder, the stylus length may be adjusted to your liking having a very simple push or pull. Now any individual can obtain the optimum level of comfort whilst playing games that use the stylus.
Cradle Charging
Dock your Nintendo 3DS black system whenever you happen to be not utilizing it in the included Charging Cradle to help keep it powered. You may then leave the method on in Sleep Mode even though charging, in order that it can communicate through the SpotPass feature at any time of day or evening.
System Specifications
  • Size (when closed) - 2.9" high, five.3" lengthy, 0.8" deep.
  • Weight - Roughly eight ounces (like battery pack, stylus, SD memory card).
  • Upper 3D Display - 3.53" (three.02" wide x 1.81" high) with 800 x 240 pixel resolution, range of 16.77 million colors and 400 pixels are allocated to each eye to enable 3D viewing.
  • Lower Screen - 3.02" (2.42" wide, 1.81" high) with 320 x 240 pixel resolution and range of 16.77 million colors.
  • Cameras - 3 (two facing out, 1 facing in), every with 640 x 480 resolution capability; single concentrate lenses making use of the CMOS capture element; active pixel count is roughly 300,000 pixels.
  • Wireless Functionality - two.four GHz, supporting IEEE802.11 b/g using the WPA/WPA2 security capabilities.
  • Input Controls - A/B/X/Y Button, + control pad, L/R button, START/SELECT, Circle Pad (enabling 360-degree analog input), Touchscreen, embedded microphone, Camera, Motion sensor, Gyro sensor.
  • Other Input Controls - 3D Depth Slider (enabling smooth adjustment of the 3D level impact), Household (Home button brings up the Property menu), Wireless switch (can disable wireless functionality even during game play), Power button.
  • Parental Controls - Enable parents to restrict game content by ratings too as use of distinct wireless connectivity, 3D functionality, etc.
  • System Transfer - Enable users to transfer already purchased software program from one Nintendo 3DS system to an additional. DSiWare bought for the Nintendo DSi or the Nintendo DSi XL also can be transferred into a Nintendo 3DS program.
  • Built-in Software - Includes: the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, and so on.
  • Connector - Game Card slot, SD Card slot, Cradle connector, AC adapter connector, Audio jack (stereo output).
  • Sound - Stereo speakers positioned to the left and appropriate of the top screen (supports virtual surround sound).
  • Stylus - Telescoping stylus (roughly three.94" when totally extended).
  • Electric Energy - AC adapter (WAP-002 [USA]). Nintendo 3DS Battery Pack (lithium ion battery) [CTR-003].
  • Approximate Charge Time - 3.5 hours.
  • Approximate Battery Duration - 3-5 hours (3DS software), 5-8 hour (DS computer software and/or with lowered brightness settings).
  • Game Card - Nintendo 3DS Game Card. The size is approximately the identical as Nintendo DS Game Card.
Nintendo might be launch this 3DS Black March, 27 2011. It is possible to pre order now.

Thursday, February 10, 2011

Difference Between Nintendo DS, DSI AND DSI XL Consoles

The Nintendo DS consoles are the best selling handheld gaming consoles worldwide. First released in 2004, the console bears a similarity to the Game Boys Advance SP in its flip design. This article addresses the difference between DS and DSI versions of the consoles on one hand and later looks at the difference between the DSI and DSI XL versions of the consoles on the other.
Difference Between DS And DSI
The DSI is a handheld gaming console that evolved from the Nintendo DS console. It was first released in November 2008 and features a number of hardware upgrades that includes a more faster Central Processing Unit (CPU) and an increased Random Access Memory (RAM). The console still bears a resemblance to the DS however it differs in the following respect:
Storage: The DSI now utilizes a SD memory card which can be used to store your music and pictures. The SD memory card replaces the old cartridge used in the DS Console.
Screen and Weight: When compared against each other, DSI has a slightly bigger screen size (0.25 inches). The DSI screen is much more brighter than the DS and weighs 4 grams less. In addition to being slightly lighter, it is also slimmer.
Battery Life: The DSI has a 1 - 5 hour lesser battery life than the DS when used in the lowest brightness setting (the DS console can run on the lowest brightness setting for about 15 - 19 hours).
Game Titles: You cannot play GBA titles on the DSI console as it lack a Games Boy Advanced slot. Game Boy Advanced titles are compatible with the DS console.
Multimedia: The DSI console is a better multimedia tool than the DS. The console has a better sound quality, a.3 mega pixel camera with a photo editing software that allows you to edit and send your pictures to your friends. The DSI also has incorporated a mini music player with different visualizers and audio tools. There is also an online shop from where you can purchase exclusive DSI software.
These are the main difference between DS and DSI. The DSI console is definitely a smarter console than the DS. However the DSI console is not compatible with Game Boy Advance titles.
Difference Between DSI and DSI XL
The DSI XL consoles is a size variation of the DSI console and has a glossy top finish and a bottom matte finish in comparison to the all round matte finish of the DSI console. It is heavier than the DSI console and has a better battery life over all brightness settings when compare to the DSI. You might have an issue with portability though as it is bigger in size than the DSI. You can still play DSI games on this console but cannot play Game Boy Advance titles has it lacks a slot as in the DSI console. The DSI XL console is probably best suited for people with sight problems as the screen resolution is the same as the DSI though bigger in size.
These are the difference between the various Nintendo DS models. The best selling handheld gaming console to date.
You can compare Nintendo DS console prices here.
Visit http://www.consolesandvideogames.com/?p=319 for this and more reviews.

The Great Fun and Adventure found in Each and Every Nintendo Game System

Nintendo is one of the best companies in the world to offer quality entertainment through video games. It is a fact that when you ask people about Nintendo, they will give you the same or almost the same answers, which is video gaming. It is also a fact that Nintendo is one of the pioneers in modern video gaming technology. They have paved the way for different companies to also produce game systems that can really entertain different people from all over the world.

Nintendo started out with NES and Super Mario Bros. game. It is a fact that Nintendo owes it success to the NES and their Super Mario game. Both their first game system and their game have really brought success to the company and with this kind of perception, Nintendo have earned the trust of people that they are truly a company that produces quality game systems and quality games.

NES or Nintendo Entertainment System developed so much craze in the public that Nintendo began designing, manufacturing and eventually released game systems that also became immensely popular.

After the NES, Nintendo offered the Super NES or Super Nintendo, which was also a hit. Nintendo also entered the handheld gaming systems industry and developed and released their first ever handheld game system called the GameBoy. GameBoy was a huge success that Nintendo continued to develop different gaming consoles both for standard gaming consoles and for handheld gaming consoles.

In 1996, Nintendo released Nintendo 64 or N64 which was also a hit. With this gaming console, 3D technology was one of the key features that made it a success. With stunning graphics in its time, Nintendo 64 became a legend. However, something bigger and better was about to come.

In 2001, another handheld gaming system was released by Nintendo. Nintendo named it the GameBoy Advance. This particular handheld gaming system took the world by storm and it has proven to be another gaming system success for Nintendo. GameBoy Advance has graphics that is better than Super NES and it also comes in a streamline shape and small size that can easily fit your pocket. In comparison to its predecessor, the GameBoy and GameBoy Color, GameBoy Advance is far more advanced in terms of graphics technology and also in game play.

In the same year (2001) another version of gaming console was released by Nintendo. It was called the GameCube and it competed really well against other new game consoles that were popping out of the market. Although GameCube wasn't really a hit compared to other gaming consoles that were released in the market, it was accepted by the public as a good game system for their kids.

People thought that nothing can get better than Nintendo GameBoy Advance. However, Nintendo's competitors developed a far more advanced handheld game systems and Nintendo responded with the Nintendo DS. This particular handheld gaming system is one of the latest and also one of the most popular handheld game systems out in the market today. With features that were never before seen in a handheld gaming system, such as touch screen technology, and integrated Wi-Fi Online capabilities, Nintendo DS is considered to be the next generation in handheld gaming technology.

It is a fact that Nintendo GameCube gaming system was not really a success. So, Nintendo is now developing one of the latest in gaming console technology that the company claims to revolutionize the way people see what a gaming console is. Nintendo's upcoming Nintendo Wii is one of the most anticipated gaming systems that the world is looking forward to. With promising features and specifications, people is now considering it that it will be one of the best selling gaming consoles that will ever hit the market.

These are the gaming systems developed by Nintendo in the past two decades. So, the next time you consider purchasing a gaming system, consider Nintendo gaming consoles to be one of your choices.

Not only will it guarantee great quality games, but it will also give you one of the best video gaming experiences that you can ever have. With a wide library of games, you will surely never get bored when you play with the Nintendo gaming systems. With all the technological advancement that Nintendo have in the gaming console industry, you can only imagine what the people in Nintendo will think of next in their gaming systems.

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SNES/NES FC Twin Video Game System

SNES/NES FC Twin Video Game System - Black

SNES/NES FC Twin Video Game System - Black

SNES/NES FC Twin Video Game System - Black
From Yobo

List Price: $44.99
Price: $35.93 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by WorldWide Distributors
12 new or used available from $29.99
Average customer review:

Product Description

The FC Twin can play both NES and SNES cartridges. The top-loading design corrects many of the issues experienced with the original consoles, including the 'blinking red light'. The A/V output, while not as perfect as the original NES model 001, provides great picture and sound quality.

Customer Reviews

Better Than I'd Ever Expected!5 The FC Twin is even more than what it promises. Yes, it's a system that plays old Nintendo and Super Nintendo cartridges (PERFECTLY!), and the controllers are exact replicas of the SNES controllers, but this system is an improvement over both old systems, too. For starters, the FC Twin is far more compact than either system. It's only slightly wider than an SNES cartridge and about 2/3rds as deep as an SNES. it will easily fit on an already crowded shelf next to your DVD player and other entertainment systems. Secondly, the system connects to your television with modern RCA cables instead of the old coaxle connector. This means you can put the sound through your stereo system and also be confident that this will connect to any modern television set (including flat panel screens). Finally, the NES component is a top loading cartridge system utilizing a card slot reader, so it plays classic Nintendo cartridges with far fewer problems than the original system. This means less time spent blowing on your old cartridges, hoping they'll work this time around. The FC Twin has been ideal for my needs in terms of cost efficiency (cheaper than buying either original system), space efficiency (smaller than either system), and reliability (more reliable than an NES), but there are some minor imperfections that buyers should be warned about: 1. The FC Twin uses SNES controller sockets, which means that any SNES controller device can be used with the FC Twin, but classic NES controller devices (like the Zapper) cannot. 2. According to Wikipedia, the following Nintendo games will not work with this system: Bandit Kings of Ancient China, Castlevania III: Dracula's Curse, Dragon Warrior II, L'Empereur, and Rad Racer II. 3. Also according to Wikipedia, the following SNES games will not work with this system: BatterUP, Street Fighter Alpha 2, Star Ocean, and Kirby Super Star. In the two years since I purchased this system, I've only discovered one other game that does not seem to work with the FC Twin: Rocco's Modern Life. The flip side of this is that the rest of the games DO work. So, unless you're particularly attached to the above games, this is the system for you. Finally, some people have complained about the Twin no longer reading their cartridges after only a short amount of time. People, CLEAN your cartridges before using them on a new system. In each example, applying a q-tip of rubbing alcohol to the dirty cartridge contacts and the system contacts has solved the problem for these people. You can then use the cartridge instantly since the alcohol will almost immediately dry upon contact. Make sure not to touch any other part of the interior of the twin with alcohol, though, as this can damage your system. As I've said, I've been using my FC Twin for two years now, and I've never had a single problem.

Retron 3 NES/SNES/Genesis Triple System - Vector Red-Cloned System

Retron 3 NES/SNES/Genesis Triple System - Vector Red

Retron 3 NES/SNES/Genesis Triple System - Vector Red
List Price: $59.99
Price: $52.73

Availability: Usually ships in 1-2 business days
Ships from and sold by WorldWide Distributors
13 new or used available from $44.72
Average customer review:

Product Description

Tap into the joy of your childhood with the RetroN 3 gaming system. Capable of playing Nintendo, SEGA Genesis and Super Nintendo cartridges, the RetroN 3 is the only system you need to play thousands of classic games.
Absolutely the best clone console5
I'll start off by saying this console is built better than other clone consoles. The video and audio glitches and differences are far less noticeable. Unlike other clone consoles, the Retron 3 doesn't put a death grip on your cartridges.

So let's look at the bad side of things. Like many other clone consoles, the Retron 3 controllers are terrible BUT it is saved by an ingenius design. The wireless controllers are useless. They use infrared, which means you have to have them right in front of the console, and even at that they're not responsive. They just fail. The reason this doesn't kill the console is because there are controller ports on 3 sides. One side for Nes, one for Snes, and one for Genesis. I'd rather use my original controllers than any clone console controllers. But if you don't have original controllers, it may be a turn off to basically have to buy them. It doesn't come with a light gun, but like I said it has the original controller ports so you can get a Zapper and play it.

Outside of the crappy controllers, there's really nothing I can complain about. I've heard it has compatibility issues with a few games The only one of my games it won't play is Castlevania 3 (which was disappointing) but it plays all of my other games perfectly. The dust covers on the slots aren't flimsy. The buttons are absolutely amazing (it may seem pointless to rave about that but on other clone consoles I've had problems with the reset button and the dial to switch between the consoles, not on this one). It also comes with an S-video connector which allows better video quality.

Overall, this console is worth the money, and you can't beat it. Paying $50 for a clone console that is well built and functions well with nearly all of the games is a lot better than hunting down an NES, then having to deal with the 72 pin connectors failing in the old consoles as well as the fact that these old console parts are in very limited supply. If I were to recommend a clone console, this would be the one.

By far the best clone system.5
I got my Retron 3 today and it already replaced my Genesis and SNES. It's very lightweight and the build quality is definitely not up there with Nintendo or Sega, but it looks decent (the gray one, not the red one) and does what is advertised. It's very convenient to go from playing Genesis to SNES with just a flick of the knob instead of having to plug and unplug av cables, in addition to how much shelf space and power outlet space it saves.

On the NES side, there is composite video and dual mono output (s-video doesn't work on NES). For Genesis and SNES, there is composite video, s-video, and stereo audio output. Composite video on NES is ok, but it's very dark for Genesis and SNES. It's not really a problem since it's better to use s-video for Genesis and SNES anyways. Compared to composite, s-video output is very sharp and bright. Even the standard Genesis systems don't feature s-video output, so this is a very nice feature of the Retron 3. Since the NES side doesn't work with s-video, it is a bit annoying to have to plug and unplug the s-video cable to play NES games.

The Genesis sound is a little inaccurate. I noticed in Sagaia that the sound effects are louder than the music and a bit of the soundtrack is off key. Also, there is a little buzzing noise on NES and Genesis games. I can live with it. At least it doesn't sound totally butchered up like the Atgames Genesis clones. Most of my other games don't sound too different than on a model 1 Genesis. SNES sound is perfect. I don't know how accurate the NES sound is since I never owned one.

The packed-in wireless controllers are only good for NES games. For Genesis, not only are the A/B buttons swapped, but so are the X/Y buttons. Sometimes I forgot and pressed the wrong buttons. For SNES, L is C and R is Z, unlike what the box and the back of the controller suggests. These controllers don't work too well for games like F-Zero or Mario Kart where you have to use L/R and the face buttons at the same time. The controllers use IR so you have to point them at the system. I would have gladly paid more for RF controllers like the ones that are included with Yobo's FC-16 Go. I also noticed the problem with rapidly pressing a button or the dpad and not having all the presses registered. Also, the diagonals on the dpad aren't very good. This controller is totally useless for fighting games and beat-em-ups. Fortunately the controller ports don't have any problems so you'll want to use your original NES/SNES/Genesis controllers.

Also, the NES and Genesis cartridge slots have some sort of deathgrip. I have to press against the system so that I don't lift the whole thing while I attempt to yank the cartridge out. The SNES slot is surprisingly smooth and easy to insert and remove cartridges.



I've heard from other Retron 3 owners that Street Fighter Alpha 2 (SNES) doesn't work, but it works perfectly fine on mine.

Here's my game compatibility list:

Working:

Genesis:
Air Diver
Alex Kidd in the Enchanted Castle
Alien Storm
Altered Beast
Art of Fighting
Ayrton Senna's Super Monaco GP II
Battletoads
Battletoads/Double Dragon
Beyond Oasis
Bimini Run
Bonanza Brothers
Bubsy II
Budokan: The Martial Spirit
Burning Force
Championship Pro-Am
Chase H.Q. 2
Chiki Chiki Boys
Columns
Comix Zone
Crossfire
Cyborg Justice
Dashin' Desperadoes
Desert Strike: Return to the Gulf
Double Dragon
Double Dragon 3: The Arcade Game
Double Dragon V: The Shadow Falls
Dungeons & Dragons: Warriors of the Eternal Sun
Ecco the Dolphin
El Viento
Elemental Master
Eternal Champions
Gadget Twins
Ghouls 'n Ghosts
Golden Axe
Golden Axe II (pack-in controller's Mode button doesn't seem to do anything, so you have to use original Genesis controller)
Gynoug (European)
The Humans
Jungle Strike
King of the Monsters
Lotus II: RECS
Lotus Turbo Challenge
Marble Madness
Mega Bomberman
Mercs
Mortal Kombat
Mortal Kombat 3
Mortal Kombat II
Ms. Pac-Man
Paperboy
Paperboy 2
Phantasy Star IV
Phelios
Pit-Fighter
Populous
Ranger X
The Revenge of Shinobi
Road Rash
Road Rash 3
Road Rash II
Rocket Knight Adventures
Sagaia
Samurai Shodown
Saturday Night Slam Masters
Shadow Blasters
Shadow Dancer: The Secret of Shinobi
Shinobi III: Return of the Ninja Maste
Sol-Deace
Sonic & Knuckles (and any lock-on combination)
Sonic 3D Blast
Sonic Classics
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Space Harrier II (European)
Steel Empire
Street Fighter II -- Special Champion Edition
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Strider
Sub Terrania
Super Hang-On
Super Monaco GP
Super Street Fighter II
Teenage Mutant Ninja Turtles: The Hyperstone Heist
Thunder Force II
Thunder Force III
ToeJam & Earl in Panic on Funkotron
Top Gear 2
Ultimate Mortal Kombat 3
Urban Strike
Valis III
Vectorman
Virtua Fighter 2
Virtual Pinball
Whip Rush

SNES:
Darius Twin
Donkey Kong Country
Gradius III
HyperZone
Mario Paint
Mortal Kombat
Mortal Kombat 3
PilotWings
Sim City
Star Fox
Street Fighter Alpha 2
Street Fighter II
Stunt Race FX
Super Bomberman 2
Super Double Dragon
Super Mario All-Stars
Super Mario All-Stars + Super Mario World
Super Mario Kart
Super Mario RPG (I heard only version 1.0 of the game works, so mine must be one of them)
Super Mario World
Super Mario World 2: Yoshi's Island
Super Nova
Super R-Type
Super Star Wars
Thunder Spirits
Top Gear
Top Gear 2
U.N. Squadron
Ultimate Mortal Kombat 3
WWF WrestleMania: The Arcade Game

NES:
Batman
Pro Wrestling
Ring King
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3

Non-working:

Genesis:
Ecco: The Tides of Time
Virtua Racing

NES:
Dragon Warrior
Laser Invasion

Accessory compatibility list:

Working:
official controller (SNES)
Performance Superpad (SNES)
official 3-button controller (Genesis)
official 6-button controller (Genesis)
official 3-button Megafire controller (Genesis)
official/Majesco 6-button turbo controller; 6-button-style casing (Genesis)
official/Majesco 6-button turbo controller; 3-button-style casing (Genesis)
official 6-button arcade stick (Genesis)
Game Genie (Genesis)

Non-working:
official wireless controller (Genesis) - controller port spacing is different so receiver won't fit; might work with extension cables
Acclaim Dual Turbo wireless controller (Genesis) - same issue as above

Tuesday, February 1, 2011

Nintendo DSi XL Bronze- Bigger SCREEN Than The Lite

Nintendo DSi XL Bronze

Nintendo DSi XL Bronze
Nintendo has long been the recognized leader in mobile gaming, and continues this legacy with the DSi XL. The fourth iteration in Nintendo's wildly popular DS franchise of handheld gaming devices, the DSi XL retains all the functionality of the earlier Nintendo DSi—including dual digital cameras, touch screen controls, a built-in wireless Web browser*, SD memory card expansion, a game download system and more—but also includes new exclusive features. These include two larger 4.2-inch LCD screens, a unique larger stylus, three bundled games and applications and two new release color schemes.
Nintendo DSi XL logo
The System
The DSi XL is the second hardware release in Nintendo's DSi product line and is a high-powered handheld video game system with an two extra large, 4.2-inch diagonal viewing angle screens that are 93% larger than those of the DS Lite. Not only does it possess all the features of the standard DSi, it is backwards compatible to all game cards designed for the DS, DS Lite and DSi, allows for access to downloadable DSiWare games and applications through the Nintendo DSi Shop and comes bundled with three DSiWare titles. Additional features include touch screen control via the included full size, easy to hold stylus, the ability to snap, edit and share photos with friends using the two built-in digital cameras, music playback with Nintendo DSi Sound and Internet browsing with the built-in Nintendo DSi browser. From playing games to just playing around, the DSi XL does it all.
A screen size comparison between the DS Lite and the DSi XL Bronze
View larger.
Collage of the three DSiWare titles pre-loaded with the DSi XL
Three pre-loaded DSiWare titles.
View larger.
Nintendo DSi XL Burgundy and Bronze color variations
Two initial release color variations.
View larger.
Nintendo camera icon
Two Onboard Digital Cameras
One of the most powerful and interactive features of the Nintendo DSi XL system are its two digital cameras - one situated on the external body pointing away from the user, and the second pointing at the user when the device is flipped open. The DSi XL cameras feature 10 different interactive "lenses" that can manipulate your photos, offering an easy way to take and share your photos with family and friends. The cameras also present people with unprecedented ways to interact with their games—for example the ability to import images into select games—and in the process provide developers with a new tool to devise more creative, interactive games and experiences. If the touch screen gave Nintendo DS a sense of feel and the microphone allowed it to hear, the two cameras and larger screens give Nintendo DSi XL the sense of sight.
Nintendo DSi Sound icon
DSi Sound
As with the DSi before it, the DSi XL features the Nintendo DSi Sound application, which serves as both an interactive voice recorder and music player* that allows users to play with their music while they listen to it. Users can access different audio filters or control the pitch and speed of recorded voice or music files to alter voices or change the tempo of a song. The DSi XL microphone is located between the two screens when the device is flipped open, and there is also a stereo headphone output that lets users listen to music saved on an SD cards (sold separately), even with the screen shut.
Nintendo DSi Shop icon
Pre-loaded Games, Downloads and More
The DSi XL offers players a wide range of handheld gaming options and applications. To begin with, the DSi XL can play most of the DS and DSi games published to date and going forward, giving players access to a library of literally many hundreds of games. Next there is DSiWare. Featuring the most relevant and fun on-the-go games and applications the Nintendo DSiWare application allows users to populate their DSi XL with software that can be downloaded directly to the portable system using Nintendo DSi Points, just as is done with WiiWare and Nintendo's Wii console. Developers big and small are invited to create software that makes use of the properties and functions of the hardware. Nintendo DSiWare games and applications are available at a range of values, starting at 200 points, equal to just a few dollars. In addition to the ever-growing catalog of DSiWare titles available for download through the DSiWare application, the DSi XL ships with three pre-loaded DSiWare titles designed to entertain and challenge users, as well as take advantage of the DSi XL's unique features right out of the box. These include:
  • Brain Age Express: Math - In this math-focused edition of the popular Brain Age series, players enjoy a mix of new and familiar exercises, including Change Maker, Triangle Math, Sum Totaled and Multi Tasker. A new Themes mode includes drawing, photography and voice acting challenges, letting you share your creativity with friends and family. And if you need a break from your routine, the always-enjoyable Virus Buster makes its return.
  • Brain Age Express: Arts & Letters - This edition Brain Age features a stimulating a mix of exercises, all with an artistic focus. Test your spelling in Word Attack, enjoy literary classics in Reading Aloud and tune your musical skills in Piano Player. It also includes the drawing, photography and voice acting challenges of Themes mode, as well as Virus Buster, allowing ever more ways to train your brain in minutes a day.
  • Photo Clock - Photo Clock allows you to enjoy the photos taken with your Nintendo DSi Camera application in a new way. Watch your images appear on the top screen of your Nintendo DSi system according to your chosen display settings (specific photos or all photos; in order or randomly displayed). Select from either an analog or digital clock, using the system's internal clock or offsetting the time however you like. Program up to three alarms—with snooze functionality for those who need it—and assign them a preset ring or use a sound created in Nintendo DSi Sound. Experience all the enjoyment of a photo album while ensuring you won't lose track of the time.

Nintendo DS Download play icon
Wireless Communication and Internet Connectivity
The DSi XL is a true wireless powerhouse. With features including IEEE 802.11 Wi-Fi with enhanced security (WPA), the built-in DSi browser for connectivity to the Internet and a wireless range is 30 to 100 feet for DS Download play, depending on circumstances, multiple users can play multiplayer games locally or over the Internet* using just one Nintendo DS, or DSi game card (region locked), depending on the software. Users also have the ability to connect to Nintendo Wi-Fi Connection, Nintendo’s wireless gaming network and to download demo versions of Nintendo DS and Nintendo DSi games from DS Download Stations, Nintendo Zone, or via the Nintendo Channel of the Wii console.
Nintendo PictoChat icon
Draw and Send Messages
Finally, the DSi XL connects players to friends through a unique blend of pictures and words. This is done with the embedded PictoChat software, which allows users to draw pictures and/or write out messages that can be passed between up to 16 users within local range of one another over a Nintendo Wi-Fi connection. * Wireless broadband access required for Web browsing and online play of games.
** Music playable in AAC (Advanced Audio Coding) file format only. SD card (sold separately) required. Song/sound files from an SD Card that have been manipulated are not saved.